Hey.
I'm trying to make every weapon to have it's own ammo without sharing between ammotypes. I have few weapons for this so i'm in MAX_AMMO_SLOTS's range. The problem is that BPAmmo in hud is not getting updated, it's always stuck at 0. I followed de API doc and did this:
new const PrimaryWeapons[][] =
{
"weapon_tmp", "weapon_mac10", "weapon_m3", "weapon_xm1014", "weapon_ump45", "weapon_p90", "weapon_scout", "weapon_m249", "weapon_mp5navy"
};
new const SecondaryWeapons[][] =
{
"weapon_glock18", "weapon_p228", "weapon_fiveseven", "weapon_elite", "weapon_deagle"
};
public plugin_precache()
{
g_MsgWeaponList = get_user_msgid("WeaponList");
g_MsgWeaponListId = register_message(g_MsgWeaponList, "Message_WeaponList");
}
public plugin_init()
{
unregister_message(g_MsgWeaponList, g_MsgWeaponListId);
}
public Message_WeaponList(id, dest, entity)
{
new weaponName[20];
get_msg_arg_string(1, weaponName, charsmax(weaponName));
for (new i = 0; i < sizeof(PrimaryWeapons); i++)
{
if (!strcmp(PrimaryWeapons[i][7], weaponName[7]))
{
rg_set_global_iteminfo(rg_get_weapon_info(weaponName, WI_ID), ItemInfo_pszAmmo1, weaponName[7]);
set_msg_arg_int(2, ARG_BYTE, rg_add_ammo_registry(weaponName[7]));
}
}
for (new i = 0; i < sizeof(SecondaryWeapons); i++)
{
if (!strcmp(SecondaryWeapons[i][7], weaponName[7]))
{
rg_set_global_iteminfo(rg_get_weapon_info(weaponName, WI_ID), ItemInfo_pszAmmo1, weaponName[7]);
set_msg_arg_int(2, ARG_BYTE, rg_add_ammo_registry(weaponName[7]));
}
}
}
Am i missing something for AmmoX to update the hud number? I already tested hooking this message and the params sent by the message are correct.
Hey. I'm trying to make every weapon to have it's own ammo without sharing between ammotypes. I have few weapons for this so i'm in
MAX_AMMO_SLOTS
's range. The problem is that BPAmmo in hud is not getting updated, it's always stuck at 0. I followed de API doc and did this:Am i missing something for
AmmoX
to update the hud number? I already tested hooking this message and the params sent by the message are correct.