Closed xiaodo1337 closed 3 months ago
Plugin Code:
public CreateBomb(iOwner) { new ent = rg_create_entity("info_target") if (!is_entity(ent)) return; static Float:vOrigin[3]; get_entvar(iOwner, var_origin, vOrigin); static Float:vViewOfs[3]; get_entvar(iOwner, var_view_ofs, vViewOfs); xs_vec_add(vOrigin, vViewOfs, vOrigin) static Float:vViewAngle[3]; get_entvar(iOwner, var_v_angle, vViewAngle); static Float:vPushangle[3]; get_entvar(iOwner, var_punchangle, vPushangle); static Float:vForward[3]; xs_vec_add(vViewAngle, vPushangle, vViewAngle); angle_vector(vViewAngle, ANGLEVECTOR_FORWARD, vForward); set_entvar(ent ,var_model, W_Model) set_entvar(ent, var_owner, iOwner) set_entvar(ent, var_classname, "bomb") set_entvar(ent, var_mins, Float:{-1.0, -1.0, -1.0}) set_entvar(ent, var_maxs, Float:{1.0, 1.0, 1.0}) set_entvar(ent, var_origin, vOrigin) set_entvar(ent, var_movetype, MOVETYPE_FLY) set_entvar(ent, var_solid, SOLID_TRIGGER) set_entvar(ent, var_nextthink, get_gametime()) xs_vec_mul_scalar(vForward, 100.0, vForward); set_entvar(ent, var_velocity, vForward); SetTouch(ent, "Bomb_Touched") } public Bomb_Touched(const Entity, const Toucher) { client_print(0, print_chat, "%d", get_member(Entity, var_owner)) }
get_member is for specific CBase* class attributes. Use get_entvar for retrieving owner
Thinks! my mistake!
Plugin Code: