Open lozatto opened 2 months ago
The following natives were created: rg_player_traceattack, rg_player_takedamage, rg_player_takehealth, rg_player_killed, rg_player_addpoints, rg_is_player_alive, rg_is_player_net_client, rg_get_player_gun_position, rg_is_player_bot
Tested✔
#include <amxmodx> #include <fakemeta> #include <reapi> public plugin_init() { register_plugin("Natives", "1.0.0", "Lozatto") register_clcmd("say /ta", "@Command_TraceAttack") register_clcmd("say /td", "@Command_TakeDamage") register_clcmd("say /th", "@Command_TakeHealth") register_clcmd("say /k", "@Command_Killed") register_clcmd("say /ap", "@Command_AddPoints") register_clcmd("say /ipa", "@Command_IsPlayerAlive") register_clcmd("say /ipnc", "@Command_IsPlayerNetClient") register_clcmd("say /gpgp", "@Command_GetPlayerGunPosition") register_clcmd("say /ipb", "@Command_IsPlayerBot") RegisterHookChain(RG_CBasePlayer_TraceAttack, "@Player_TraceAttack_Pre", false) RegisterHookChain(RG_CBasePlayer_TakeDamage, "@Player_TakeDamage_Pre", false) RegisterHookChain(RG_CBasePlayer_TakeHealth, "@Player_TakeHealth_Pre", false) RegisterHookChain(RG_CBasePlayer_Killed, "@Player_Killed_Pre", false) RegisterHookChain(RG_CBasePlayer_Killed, "@Player_Killed_Pre", false) RegisterHookChain(RG_CBasePlayer_AddPoints, "@Player_AddPoints_Pre", false) } @Command_TraceAttack(player) { new trace = create_tr2() rg_player_traceattack(player, player, 50.0, Float:{ 0.0, 0.0, 0.0 }, trace, DMG_GENERIC); free_tr2(trace) } @Command_TakeDamage(player) { rg_player_takedamage(player, player, player, 50.0, DMG_GENERIC); } @Command_TakeHealth(player) { rg_player_takehealth(player, 1000.0, DMG_GENERIC); } @Command_Killed(player) { rg_player_killed(player, player, DMG_ALWAYSGIB); } @Command_AddPoints(player) { rg_player_addpoints(player, 100, true) } @Command_IsPlayerAlive(player) { client_print_color(player, print_team_default, "isPlayerAlive: %d", rg_is_player_alive(player)) } @Command_IsPlayerNetClient(player) { client_print_color(player, print_team_default, "isPlayerNetClient: %d", rg_is_player_net_client(player)) } @Command_GetPlayerGunPosition(player) { new Float:src[3] src = rg_get_player_gun_position(player) client_print_color(player, print_team_default, "src: (%f, %f, %f)", src[0], src[1], src[2]) } @Command_IsPlayerBot(player) { client_print_color(player, print_team_default, "isPlayerBot: %d", rg_is_player_bot(player)) } @Player_TraceAttack_Pre(player, attacker, Float:damage, Float:direction[3], trace, damageType) { client_print_color(player, print_team_default, "@Player_TraceAttack_Pre(%d, %d, %f, %f, %f, %f, %d, %d)", player, attacker, damage, direction[0], direction[1], direction[2], trace, damageType) } @Player_TakeDamage_Pre(player, inflictor, attacker, Float:damage, damageType) { client_print_color(player, print_team_default, "@Player_TakeDamage_Pre(%d, %d, %d, %f, %d)", player, inflictor, attacker, damage, damageType) } @Player_TakeHealth_Pre(player, Float:health, damageType) { client_print_color(player, print_team_default, "@Player_TakeHealth_Pre(%d, %f, %d)", player, health, damageType) } @Player_Killed_Pre(player, attacker, gib) { client_print_color(player, print_team_default, "@Player_Killed_Pre(%d, %d, %d)", player, attacker, gib) } @Player_AddPoints_Pre(player, score, allowNegativeScore) { client_print_color(player, print_team_default, "@Player_AddPoints_Pre(%d, %d, %d)", player, score, allowNegativeScore) }
You can do these with hamsandwich module
why don't you want to use Hamsandwich?
you forgot rg_register_plugin()
https://github.com/s1lentq/reapi/issues/9#issuecomment-223553482
The following natives were created: rg_player_traceattack, rg_player_takedamage, rg_player_takehealth, rg_player_killed, rg_player_addpoints, rg_is_player_alive, rg_is_player_net_client, rg_get_player_gun_position, rg_is_player_bot
Tested✔