Actually with "Use Key" or any else key, which ever could be better, resemiclip deactivates for a specific player.
As my request is opposite to the request already mentioned.
I believe Settings could be added.
Use Key Solid=
0= Disable [Normal Behavior, Semi In Every Case]
1= "Solid", Only, When Use Key Is Pressed. [Normally Semi]
2= "Semi", Only, When Use Key Is Pressed. [Normally Solid]
Why There Is Need Of It?
Sometimes, Map Objective Like C4 Reaches To Such Elevations, Where Player Can't Reach And Need For Boosting Is Required. And With Semi Clip You Can't Boost, So, I Requested For Solid Behavior When Use Key Is Pressed.
You can see one in example below:
C4 is on such elevation where players can't reach without boosting each other.
Hello, I will talk just opposite to this Issue. [Request] https://github.com/rehlds/resemiclip/issues/4
Now, On Topic ..!!
Actually with "Use Key" or any else key, which ever could be better, resemiclip deactivates for a specific player. As my request is opposite to the request already mentioned.
I believe Settings could be added.
Use Key Solid= 0= Disable [Normal Behavior, Semi In Every Case] 1= "Solid", Only, When Use Key Is Pressed. [Normally Semi] 2= "Semi", Only, When Use Key Is Pressed. [Normally Solid]
Why There Is Need Of It? Sometimes, Map Objective Like C4 Reaches To Such Elevations, Where Player Can't Reach And Need For Boosting Is Required. And With Semi Clip You Can't Boost, So, I Requested For Solid Behavior When Use Key Is Pressed. You can see one in example below: C4 is on such elevation where players can't reach without boosting each other.