Goats are now displaying the points they are currently scoring when on the hill. The points float and fade away once the goat stops earning points.
Whatever powerup a goat currently possesses is now indicated as an icon below the charge meter
Player 1 and 2 controls were changed (it's documented in the code)
Attack-Up powerup now makes the goat increase in size for the duration of powerup
The charge bar now shows correctly maximum charge whenever a goat has Max-Attack powerup, even on pick-up.
Max-Attack powerup now gives the goat the max charge aura for the duration of the powerup.
Goat physics
Base velocity for attacks increased from 2.5 to 4.
Charging is faster; it takes 1/4sec instead of 1sec per level of charge.
Goat attack bounding boxes calculations are not relative to goat's x,y,width,height instead of hard-coded values (this way i scan scale the goat back and forth for Max-attack powerup)
Knockback distance slightly increased
Other stuff
Timer code was placed in its own function in playGame
Abstracted some of the drawing code in Goat into their own functions
UI Polish:
Goat physics
Other stuff