I've gotten complaints from play-testers (friends and family) that the collisions feel off, given the size of the attack animation. I showed them the attack bounding boxes and they suggest making the attack bb's bigger to reflect the animation.
I might fiddle with this suggestion when I have time. Or someone can feel free to implement and test.
I've gotten complaints from play-testers (friends and family) that the collisions feel off, given the size of the attack animation. I showed them the attack bounding boxes and they suggest making the attack bb's bigger to reflect the animation.
I might fiddle with this suggestion when I have time. Or someone can feel free to implement and test.