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QualityCompany
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Feature/mod save standalone
#10
Closed
remiX-
closed
6 months ago
remiX-
commented
6 months ago
Detached Save File from NetworkBehaviour instance entirely
This and the changes in 1.3.0 should be more solid now
Hosts with networking disabled will still save the same, making use of the games'
save number
Clients with networking disabled will have their own
local
client save, which is not tied to a
save number
That said, this probably still needs more testing
Fixed a bug with
InfoMonitor
calculating "NEEDED" amount incorrectly in a certain case - thanks @throwitaway99 (
#4
)
Some class and file rename and reworks
save number
local
client save, which is not tied to asave number
InfoMonitor
calculating "NEEDED" amount incorrectly in a certain case - thanks @throwitaway99 (#4)