Open CommanderRedYT opened 1 year ago
you can't block the sync but each player can configure the mod to prevent it to write game.mod
Is there a way that the mod detects that somehow? Like, that it runs on a multiplayer server
maybe it can be guess with the lua api, i don't really have time to look at it, if you ever find a solution i can review and merge your PR
If i have a multiplayer server, will this mod sync to all players? Can I block that somehow? I'm not really sure if the instructions also work for multiplayer