Open celeritydesign opened 4 years ago
Currently you can drop the sprite sheet into the import tool. You can then copy individual sprites across (either copy in - a full paste, or copy over - so it mixed the pixels if there's transparency).
Does this solve your use case?
Thank you. This sort of worked for me. I seemed to have lost some pixel detail, maybe a palette issue? It did save me from redrawing from scratch though, thanks.
I still think an “import from range” feature would be a nice complementary feature for the tools suite, but it’s probably not a priority item.
I have background sprites, which I've drawn game sprites onto to see how they'll sit within my tilemap. I now need to take those sprites and merge them with my separate game sprite sheet. (for context, I've drawn a lift on a spaceship that rendered as a background tile, but I now want it to be a proper sprite so I can move it up and down) The tools at the moment allow me to import sprites, but that overrides everything. Is there an easy way of using the tools as they are to copy/paste between separate sheets, or a hack that provides a similar workaround? If this had to be added as a new UI feature, one idea would be "import spritesheet range" and allow the user to pick a start and end index for the source, and a start index for the destination. Then when the sheet was imported, only some sprites would be read, and they would appear at the destination index.