renaudbedard / fez-1.12-issues

A public repository for FEZ 1.12 testers to log issues
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WorldMap textures vertically stretched in taller resolutions #104

Closed flibitijibibo closed 8 years ago

flibitijibibo commented 8 years ago

Can't quite make heads or tails of this one... it's only vertically and it's only in pixel-perfect view:

screenshot from 2016-06-16 11-38-50

It appears to just be the texcoords, but I dunno why they would change at all (specifically in this mode).

flibitijibibo commented 8 years ago

Just messed with a bunch of resolutions to be sure, it's actually based on viewport height and aspect ratio in general. It just happens to be that 16:9 1920x1080 also stretches vertically in pixel-perfect, but not full aspect. 1920x1200 shows this off just slightly, so that may be how I missed it in debug sessions.

flibitijibibo commented 8 years ago

I opened this issue thinking it'd be some really weird thing that'd take a while, but it turns out the Node effect just needed to calculate VScale in addition to HScale. WHO WOULD HAVE THOUGHT

With sincerest apologies to everyone who subs to this GitHub repo~

renaudbedard commented 8 years ago

:+1: