Closed jespertheend closed 7 months ago
MeshAttributeBuffer.clone() seems to keep the old mesh instance around. But it's only used for determining which error message to show when providing an invalid data type in setVertexData(). So we could probably get rid of the reference entirely.
MeshAttributeBuffer.clone()
setVertexData()
MeshAttributeBuffer.clone()
seems to keep the old mesh instance around. But it's only used for determining which error message to show when providing an invalid data type insetVertexData()
. So we could probably get rid of the reference entirely.