In the spirit of seeking the "Ultimate" spawner, I added two options that would bring this project closer to that definition in my opinion, and would make my life easier, and possibly others who come across this repo, for 3D projects specifically: 1. - An option for spawned objects to Instantiate activated or deactivated in the Hierarchy. And 2. - An option to use a raycast with layermasks to assist spawning placement in my game worlds.
In the spirit of seeking the "Ultimate" spawner, I added two options that would bring this project closer to that definition in my opinion, and would make my life easier, and possibly others who come across this repo, for 3D projects specifically: 1. - An option for spawned objects to Instantiate activated or deactivated in the Hierarchy. And 2. - An option to use a raycast with layermasks to assist spawning placement in my game worlds.