Closed bzy-xyz closed 5 years ago
Ok so this mod must use final fixes as well. Then soon every mod will have to use final fixes. It would be better to inform rampant mod that their way of modifying biters breaks other mods. I really dont like to support mods abusing the API and forcing this API usage on other mods.
Hi @bzy-xyz, did you create a ticket in the rampant mod for this? Or is it fixed there already? I'm interested in starting a new map with both mods... Thanks for your help
Someone created a compatibility patch: https://mods.factorio.com/mod/rampant-alienmodule-compat
I'd suggest you use that instead of trying to do some sort of ideological warfare.
nice that makes me happy that other people already thought of this ^^ Well creating factions in final-fixes is not an ideological discussion but just plain wrong :D but since rampant is not perfectly maintained i won't create an issue there.
Rampant 0.16.42 constructs factions in its
data-final-fixes.lua
, so when loot is registered indata.lua
the Rampant enemies don't yet exist. Hence Rampant enemies never drop loot.Related to but distinct from #8.
(Note: merely renaming
data.lua
will break e.g. AAI Industry's "Vehicle fuel from alien fuel" recipe.)