Closed AndyScull closed 3 months ago
can you try with 1.4.7?
Did you commit it? The repository shows 1.4.6 as current. So far, I managed to disable this with killcount check, not very foolproof but it allows me to test other things with these biter mods
if (event.entity.type == "unit" and event.entity.force.name == "enemy" and global.killcount[forceName] ~= nil) then
I was checking if maybe if would be possible to add Armored/Frost/Explosive/Toxic biters to the mod. Frost biters leave a damaging cold cloud after their death, which can kill vanilla biters if they run through it. If the biter dies in this way, crash with error, I suspect the mod tries to add kill count to non-existing force.