Open vfinn opened 4 months ago
Here's the fix:
add
verifyCountersForForce(player.force.name)
before
player.gui.top.alienmodule.killbar.value = math.max(roundModuleLevel(player.force.name) - global.modulelevel[player.force.name], 0)
in control.lua init_gui()
This has been tested on my server, but unable to play with many players until you post it. Enjoy...
we are also running mod "TeamCoop"
Thanks for the fix, i was on vacation, will patch it this week.
should be fixed. Please test 1.4.10
This is not reproduceable in a single player game or hosted by a local server, only on a dedi - so debugging is very difficult. The fix is easy, but cause is a little sketchy - it could be the global.modulelevel array is uninitialized.
Thank you, JustGoFly