Open ParadoxalDeviant opened 10 months ago
Considering this as an enhancement, but there may be an issue with existing games.
Funny you replied at the same time I sink back into side images ^^
I've also noticed that animated side images are being cut off when passing from a say
statement to another.
Here's an example of my code for better understanding:
init python:
### Here's a bunch of code to declare all my images in my project etc.
### ...
def animate_image(image_prefix, frames=60, fps=30):
animation_list=[]
for i in range(frames):
animation_list.append(f"{image_prefix}_{i}")
animation_list.append(1.0/fps)
return Animation(*animation_list)
layeredimage eileen:
always "eileen_body"
group exp:
attribute smile default
attribute happy
attribute surprised
layeredimage side _eileen: # `_eileen` to prevent `unknown attribute` from previous layered and vice versa
group exp:
attribute pat:
animate_image("side_eileen_pat") # loop on `side_eileen_pat_0`, `side_eileen_pat_1`, `side_eileen_pat_2`, etc.
define e = Character("Eileen", image="_eileen")
label start:
show eileen
e "Hello World!"
show eileen happy # can't do `e happy` on next line cause linked character image is `_eileen` and not `eileen` (intended behavior)
e "I'm happy to be here!"
show eileen surprised # same as previously
e pat "Oh..."
e "It's so nice to be pat!" # `pat` will restart its animation from the start
return
This issue also happen on monologue mode:
label start:
show eileen surprised
e pat """
Oh...
It's so nice to be pat!
"""
return
Showing the side image with a show
before the sentences does not reset the animation though:
label start:
show eileen surprised
show side _eileen pat at side_image_pos # fictive transform to have side images at the right place
e "Oh..."
e "It's so nice to be pat!" # `pat` animation does not restart
return
I don't really know if this is the way I do thing that is wrong or if at some point arguments are cleared or just not kept properly from a say
statement to another...
Hi o/
We recently wanted to add side images for a few of our characters in our game. No problem using side images but we realized that adding a side image to a character line changes the identifier of the line.
Here's the characters and their side images that I'll use for an example:
So here's what we previously had for the intro:
And here's what we have now:
In the project files, reading the
dialogue.tab
shows me that the same line has now a different identifier just by adding a side image to that line, so our voice file namedintro_2949d4a4.ogg
is not played anymore. The Character, Dialogue, Filename, Line Number are the same and only the Identifier and Ren'Py Script are different (changed fromtoya "[what]"
totoya smirk "[what]"
).So yeah, that's not a real problem when you have 1 file to rename, but we already have our game fully voiced and adding side images here and there is now a really painful thing to do due to the identifiers changing. And what if at some point one of the side image used does not please us anymore and we want to use another one, will the identifier change again?