Open evgengoldwar opened 3 weeks ago
I suggest trying something a little different: Add a special stocker for items/liquids, inside which you can specify the corresponding priority/channel and which will take items/liquids according to it. This would allow you to build an ass-line by placing only 20 stockers and copying their settings by data orb, as it became possible in 2.7.
Maybe add a UV+ stocking for the assembling line, which will take the necessary items from the subnet itself, which would make it easier to build new assembling line without communication.
'take necessary items' 'without communication', that sounds a little technically impossible... What you're talking about is more like an assembler doing Assline recipe.
I suggest trying something a little different: Add a special stocker for items/liquids, inside which you can specify the corresponding priority/channel and which will take items/liquids according to it. This would allow you to build an ass-line by placing only 20 stockers and copying their settings by data orb, as it became possible in 2.7.
Good idea! Too bad dataorb support should be manually implemented, or else dataorb simply skips unsupported hatches.... I'll implement this first.
EvgenWarGold also asked whether it's possible to make all your dual inputs/slaves work similarly to how it was done with the original Stockings : as shown here Essentially, buss triggered instantly when an item enters the input, notifying the mech to start operating.
EvgenWarGold also asked whether it's possible to make all your dual inputs/slaves work similarly to how it was done with the original Stockings : as shown here Essentially, buss triggered instantly when an item enters the input, notifying the mech to start operating.
Actually it's already done. But only for the 'Buffered' versions and Slaves linked to those versions. The Buffered Dual Hatch will notify the multi when it detects and transfers items/fluid into its buffer. The Non-buffered Dual Hatch does not support this. (Non-buffered ver. is more like a simple combination of bus&hatch, there's no point scanning its inv(at the cost of server load) only to see if something changes, in my opinion.)
@reobf It seems that Priority Filtering Stocking Input Bus does not save ntb. When you restart, all priorities set in them are reset. Otherwise, everything works fine, especially in conjunction with decoy stocking.
However, today I found another bug: Restricted Stocking seems to ignore any settings set in it. As shown in the screenshots - there is less salt in the network than set in it, but the electrolyzer starts processing and does this until there is 0 left and turns on every time there is an opportunity to process.
Hatch work as must, but not item one
Fixed @TimberDimber https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p9-beta
Fixed @TimberDimber https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p9-beta
'll check and let you know
Fixed @TimberDimber https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p9-beta
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: gregtech/api/metatileentity/BaseMetaTileEntity
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: gregtech/api/metatileentity/BaseMetaTileEntity
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor12.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: gregtech.api.metatileentity.BaseMetaTileEntity
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 29 more
Looks like it for 2.6.1?
you are using mod with 'gtnh270'suffix on 270-beta-1 server right? Seems like some mixin issue... I'll check by myself hold on...
Yep
oh, sorry, my mistake
Every time you make two release 270 beta and usual beta. Now I just miss it merged 😅
Well because the one for 270beta ver is quite unstable, it's complied with 261 deps and then simply replaces java constants. That's the only way to maintain mods under 261 and 270. Someone tell me its not necessary to do that... so I merge them.
Fixed @TimberDimber https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p9-beta
Okay, Priority Stocking works great. But there is one small omission: when you build it, it displays priority "1" by default - but it does not see the Bus with this priority and you can only set it back to 1 by changing it to any other and only then returning it to 1
But this can be corrected later - when the recipe will added.
Restricted fixed and fork as must. Tnx.
Fixed @TimberDimber https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p9-beta
Okay, Priority Stocking works great. But there is one small omission: when you build it, it displays priority "1" by default - but it does not see the Bus with this priority and you can only set it back to 1 by changing it to any other and only then returning it to 1
But this can be fixed later - when the recipe is added.
too lazy to add new release tag... I just re-uploaded the fixed ver
Now it can be 0 or neg
'll check it later. At the moment everything is working perfectly.
@evgengoldwar asked me next: Offer him a double AE output [item+fluid] on, say, zpm-uv and a little further wireless the same How do you look at this?
Dual ME output is not likely due to GT5 code limit Even if done with Mixin or Coremod,making it work on differet multis will be a torture. And its sure to break voiding mode rules. About Wireless... ae2stuff is enough?
@reobf Is it possible to add usability Priority Card for Priority Stocking?
@reobf Is it possible to add usability Priority Card for Priority Stocking?
Such ‘priority’ is not regular ME Storage Priority, have to add it manually. Will add it in the next release.
@reobf Is it possible to add usability Priority Card for Priority Stocking?
https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p14-beta done
@reobf Is it possible to add usability Priority Card for Priority Stocking?
https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p14-beta done
Couldn't Decoy Stocking add a recipe update when items are hit otherwise they take a very long time to turn on (
And also is it possible to add ME Super Chest ability to take in a desired item from the whole ME like IO port ?
@reobf Is it possible to add usability Priority Card for Priority Stocking?
https://github.com/reobf/Programmable-Hatches-Mod/releases/tag/0.0.19p14-beta done
Couldn't Decoy Stocking add a recipe update when items are hit otherwise they take a very long time to turn on (
I didn't override the expidit check code, so it should notify the Multiblock Controller the same way as normal Advanced Stocking, are you sure it's not working? Or it might be caused by default 100 ticks interval of auto pull.
And also is it possible to add ME Super Chest ability to take in a desired item from the whole ME like IO port ?
1. 'desired' is hard to define. Like if it satisfies one Assline recipe?
2. Do you mean high priority of accepting specific type of item when item is injected into current ME Storage(for example via IO Port you mentioned or import bus), or gathering specific type of item from current ME Storage that is already stored (for example in ME Drive)?
If the former, use priority or sticky mode. if the later, it's not likely due to AE design.
And also is it possible to add ME Super Chest ability to take in a desired item from the whole ME like IO port ?
'desired' is hard to define. Like if it satisfies one Assline recipe?
Do you mean high priority of accepting specific type of item when item is injected into current ME Storage(for example via IO Port you mentioned or import bus), or gathering specific type of item from current ME Storage that is already stored (for example in ME Drive)?
If the former, use priority or sticky mode. if the later, it's not likely due to AE design.
He mean next: add there button for push in/push out all items from/in ME. As example: chest bind for stone, in ME we have 1kkk stone. Push button and all stone from ME come in chest. So like I/O port, but without moving cell or use buses. And the reverse is similar - push all from chest to ME.
And, if it's not too difficult and annoying, can you describe the use case for Item/Fluid Proxy. It's looks like replacement for storage bus for subnet, or there are something more?
And, if it's not too difficult and annoying, can you describe the use case for Item/Fluid Proxy. It's looks like replacement for storage bus for subnet, or there are something more?
The problem is this feature has to scan every Storage in current Network frequently(because the normal ME Storage access does not exclude the ME Chest itself). Just imagine two ME Chests trying to pushing items into each other.
Config in Item/Fluid Storage Bus provides only WRITING filter. Config in Item/Fluid Proxy provides READING filter.
Normally if want subnet to only read some types of item, you have to mark items in ME Interface. But the subnet can only read up to 64 tiems and those 64 items are not in the host net. Replace the ME Interface with Proxy and mark items ,then you can read all item you marked in host net.
Config in Item/Fluid Storage Bus provides only WRITING filter. Config in Item/Fluid Proxy provides READING filter.
I didn't quite understand. Let's say I have the following structure:
On the left is the interface that provides access to the main network, on the right is the storage bus, in which I specify which items it will see (if don't anything - it will see everything)
How will using a proxy be different instead of an interface?
Well that will not specify what you see, but what the storage bus can put into the target. not sure... it works this way in 2.6.1 I will check in 270
Well that will not specify what you see, but what the storage bus can put into the target. not sure... it works this way in 2.6.1 I will check in 270
oh... yes. it's 270 feature
Good PR.The old behaviour of Storage Bus is weird.
So, Proxy do exactly same?
exactly
Maybe add a UV+ stocking for the assembling line, which will take the necessary items from the subnet itself, which would make it easier to build new assembling line without communication.