reonZ / pf2e-perception

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[Feature] Validate Vision on Sneak #28

Closed ghost closed 9 months ago

ghost commented 9 months ago

Love this module; one thing I would love tho is an option for the "Validate Vision" chat message to function with the Sneak action and the same kind of population that the current Hide function does:

Hide Function auto populates/pops up + Validate Vision in message:

Hide Ex Works perfectly and even with multiple targets.

Sneak Function does not populate; does not pop up/is not handled; no validate vision button.

sneak ex

If there is concern of the Crit Failure and the situation of "well what if they're behind a wall and should be hidden instead of observed?" I wouldn't worry about this as if there's a proper wall; the creature won't be seen anyways with token vision.

Right now; everything but for Sneak is helped with automation and is the most common case the GM needs to manually validate without any population; it's also the most commonly used action when it comes to stealth.

reonZ commented 9 months ago

I tried to add support for sneak but the way it works is not sitting well with the core module, i could never implement it successfully.

And since sneak changes are done on a single token (the one that does the sneaking), it can easily be handled manually through the Perception menu of the module.

Lastly and even though i added support for Create a Diversion not too long ago, this module is not being worked on anymore beside the occasional fixes. v12 is around the corner and a lot of things are gonna change, the system is supposed to handle some of what the module currently does and i won't do anything until it is so.

ghost commented 9 months ago

This makes sense with the team confirming some baseline features for token to token detection.

Thanks for the confirmation!