Open TheButterbrotMan opened 2 years ago
https://www.curseforge.com/minecraft/mc-mods/alkimicraft-part-i-project-oasis
https://www.curseforge.com/minecraft/mc-mods/architects-palette-fabric
https://www.curseforge.com/minecraft/mc-mods/bewitchment
https://www.curseforge.com/minecraft/mc-mods/biome-makeover
https://www.curseforge.com/minecraft/mc-mods/blockus All Small Logs, Legacy Log don't need hollows, White Oak is just decoration (and I hate it)
https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go Tons of trees, 27 if I counted correctly. Will need a closer look
https://www.curseforge.com/minecraft/mc-mods/croptopia-fabric So, only one tree, Cinnamon, got its own wood blocks, and it's just added to vanilla biomes. I think it's fine without hollows
https://www.curseforge.com/minecraft/mc-mods/dinocraft-dctm I see nuclear-purple Dragonwood blocks there on one screenshot, but where's the tree? Anyway, doesn't seem worth it.
https://www.curseforge.com/minecraft/mc-mods/ecologics
https://www.curseforge.com/minecraft/mc-mods/enriched Most biomes reuse vanilla trees so they will work fine already. I actually just realized that tree hollows on a double trees can generate facing inwards 🤦♂️
https://www.curseforge.com/minecraft/mc-mods/howling-moon-rebooted-fabric Again, I'm seeing some "Dried Oak" log on GitHub, not futured on any screenshots on CurseForge page, no information about it.
https://www.curseforge.com/minecraft/mc-mods/lithereal I see some "Imbued", "Mangled" and "Shifted" logs on GitHub, don't know anything about them.
https://www.curseforge.com/minecraft/mc-mods/more-weaponry I see on GitHub some "Frodon" trees with white log and purple leaves, but they don't feature any screenshots so I can't tell how important they are... don't seem to me 😅
https://www.curseforge.com/minecraft/mc-mods/ore-tree-reborn Nope. Special trees.
https://www.curseforge.com/minecraft/mc-mods/promenade Honestly, palms look just disgusting. Dark Amaranth Stems are Nether-Update-like giant fungi that grows in The End and, in my opinion, is not fit for tree hollows. Other biomes seems to reuse vanilla trees, so they should already work fine.
https://www.curseforge.com/minecraft/mc-mods/simple-mango If there were some Mango Grove biome - maybe, as is - it's just nice decoration
https://www.curseforge.com/minecraft/mc-mods/paradise-lost Might do in the future, it certainly fits the theme. I imagine these trees (or any trees in that dimension?) will require a loot from this dimension, and so I'll have to figure out a good way to do that. Golden Oaks and Oranges probably don't need hollows.
Surprisingly, it turned out to be slightly more complex than I thought at first.
Anyway, should finally support Architect's Palette correctly and it's scalable to more mods, just need to draw textures
I will likely prioritize other mods from BlanketCon (https://github.com/wafflecoffee/blanketcon-pack/tree/main/mods)
https://www.curseforge.com/minecraft/mc-mods/alkimicraft-part-i-project-oasis https://www.curseforge.com/minecraft/mc-mods/architects-palette-fabric https://www.curseforge.com/minecraft/mc-mods/bewitchment https://www.curseforge.com/minecraft/mc-mods/biome-makeover https://www.curseforge.com/minecraft/mc-mods/blockus https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go https://www.curseforge.com/minecraft/mc-mods/croptopia-fabric https://www.curseforge.com/minecraft/mc-mods/dinocraft-dctm https://www.curseforge.com/minecraft/mc-mods/ecologics https://www.curseforge.com/minecraft/mc-mods/enriched https://www.curseforge.com/minecraft/mc-mods/howling-moon-rebooted-fabric https://www.curseforge.com/minecraft/mc-mods/lithereal https://www.curseforge.com/minecraft/mc-mods/more-weaponry https://www.curseforge.com/minecraft/mc-mods/ore-tree-reborn https://www.curseforge.com/minecraft/mc-mods/promenade https://www.curseforge.com/minecraft/mc-mods/simple-mango https://www.curseforge.com/minecraft/mc-mods/paradise-lost