Closed neverUsedGithub closed 6 months ago
This PR fixes an issue where inside "beforePhysicsResolve" collisions could only be cancelled in the "source" GameObject's listener not inside the "target" GameObject's listener, because the reversed collision's resolved property wasn't checked.
resolved
Thank you!
This PR fixes an issue where inside "beforePhysicsResolve" collisions could only be cancelled in the "source" GameObject's listener not inside the "target" GameObject's listener, because the reversed collision's
resolved
property wasn't checked.