Implement "animated" shadows! Handled by a new property under the mapList in state, and uses a series of setTimeouts to achieve a semi-smooth transition of shadow opacities.
Also, since the shadow is dealt with under what used to be handleNest, I have renamed it handleClick since it is called after a click, and handles both nesting and shadows.
Implement "animated" shadows! Handled by a new property under the mapList in state, and uses a series of setTimeouts to achieve a semi-smooth transition of shadow opacities.
Also, since the shadow is dealt with under what used to be handleNest, I have renamed it handleClick since it is called after a click, and handles both nesting and shadows.
@sanjaypojo