Notes; I can see a user using Fast Recover mode in Encrypt/Hide Key mode so that they can remember their patterns in the map layout that Fast Recovery uses. It's important to play through Encrypt - Fast Recovery Mode with that perspective in mind.
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[x] This is the first thing users see when they open up Fast Recovery during Encrypt Key Mode. This feels a little off as it is not apparent what is the next Interactable to select until the user looks at the map. There's a lot on screen for the user to get used to before understanding what all the components are in front of them.
For Example, where the user might have been focused on the Player Character, there is now no character and nothing to reset the player's focus onto. This confusion might help if we had a screen animation to settle them in, like say the Map is revealed first and then the Interactable Area (i'll demonstrate with hands if needed, this sounds kinda abstract)
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[ ] The Pin icon is being covered by the Interactable Dot, it would help if the Interactable Dot was also colored too.
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-For Encrypt/Hide Key mode, the area where the Interactable shows up could be used to hint at the Next Interactable. Maybe the next Interactable has a lower opacity so it looks more transparent?
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[x] Another thing to improve the UI is to make the hover over the Dots more visible. Right now upon hover the Interactable Dot only gets slightly dim.
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[x] Also, if the User hovers over the dots, the actual Interactable should show up as well in the Interactable Area in full opacity, but then the Interactable visibility should turn off when the mouse is off of the Interactable Dot
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[x] I would move "Choose a (Circle Icon)" over onto the Map that has all the circles, perhaps with its own dark background so it stands out from the Map.
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[x] When selecting an Interactable Action, would be good if the Interactable Image changed to whatever Action you're hovering on. So if mouse hovers over Corn, then Corn will show up on Hover. When mouse is off of Corn, then nothing shows or perhaps the low opacity Next Interactable shows up instead (In Encrypt/Hide Key).
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[x] Encrypt/Hide Key - After selecting an Interactable Action and continuing on the Next Interactable, the Interactable Area still shows the previous Interactable, which can be confusing. (It's probably because I still have the Previous Interactable Dot selected on the Map still)
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[x] If I'm doing solely Fast Mode Recovery (either in Encrypt or Decrypt), it would be nice to just stay in Fast Mode Recovery between scenes. Right now, once the User does all the Actions in a World within Fast Recovery, the next scene loads and kicks them back to Slow Mode. It would be faster if we allowed players to stay in Fast Recovery between scenes. Perhaps make it an option to have Uninterrupted Fast Recovery that will kick Users straight into Fast Recovery?
Fast Recover Mode UI/UX Feedback
Notes; I can see a user using Fast Recover mode in Encrypt/Hide Key mode so that they can remember their patterns in the map layout that Fast Recovery uses. It's important to play through Encrypt - Fast Recovery Mode with that perspective in mind.
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[x] This is the first thing users see when they open up Fast Recovery during Encrypt Key Mode. This feels a little off as it is not apparent what is the next Interactable to select until the user looks at the map. There's a lot on screen for the user to get used to before understanding what all the components are in front of them.
For Example, where the user might have been focused on the Player Character, there is now no character and nothing to reset the player's focus onto. This confusion might help if we had a screen animation to settle them in, like say the Map is revealed first and then the Interactable Area (i'll demonstrate with hands if needed, this sounds kinda abstract)
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-For Encrypt/Hide Key mode, the area where the Interactable shows up could be used to hint at the Next Interactable. Maybe the next Interactable has a lower opacity so it looks more transparent?
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