Closed westonb7 closed 5 years ago
As it turns out, the 'missing/pink material' issue is computer-dependent. The pink materials I see on my computer won't necessarily show up on someone else's computer, so I'm closing this since it's not relevant to anyone else at this time.
For the record, "pink" materials can almost always be fixed by simply finding the problematic material and right-clicking to select the "reimport" option.
That would be mac dependant issue. You should keep this issue open until fixed
On Wed, Sep 18, 2019, 1:29 PM Weston Bodily notifications@github.com wrote:
Closed #517 https://github.com/reputage/seedQuest/issues/517.
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Description We fixed almost all of these problems, however there's still a few objects here and there with missing materials, and show up as bright pink. I thought there was a list in the SeedQuest Planning spreadsheet doc for these, but I couldn't find it, so I'll list any I find here!
[x] Venus flytrap variant of potted plant interactable in campgrounds scene (looks like it's just the leaves)
[x] News stand interactable preview in cafe scene. The interactable itself looks fine, it's only the preview that looks wrong
[x] fork on the default 'dessert' interactable in the cafe scene
[x] book on the table of the sleeping 'student' interactable of the cafe scene
[x] Lantern for the "light source" interactable in the ghost house (only the default lantern though - all the interactable states have normal lanterns)
[x] Baseboard behind the 'bodega pet' in the ghost house
[x] Eyes of the cat in the "Choose house guest" interactable of the ghost house
[x] Plant in the "hay" option of the trough interactable in castle beach scene
[x] I think the 'poison' option is supposed to look like this, but I'm going to put it in this list as a reminder to double-check it later
[x] Eyes of the cat in the "Choose your king" interactable of the castle beach scene - probably the same material for the cat eyes for ghost house