Is your feature request related to a problem? Please describe.
Currently, the Midas Touch scenes generate clickable interactables through the use of an Interactable Factory script. This requires potential interactables to be placed underneath an empty gameObject node that contains the Interactable Factory script.
However, this does not work for items that are held/worn by NPCs - you cannot remove items held by NPCs and place them in the Interactable Factory and still have the NPCs animate with attached item correctly.
Describe the solution you'd like
Requesting a way to possibly "tag" or add an additional interactable script that allows users to touch items held/worn by NPCs without having to separate items from NPC Attachment groups. If an NPC is wearing a top hat and is dancing, user should be able to click on top hat, and the artist can just attach the top hat into the hat attachment group of the NPC.
Is your feature request related to a problem? Please describe. Currently, the Midas Touch scenes generate clickable interactables through the use of an Interactable Factory script. This requires potential interactables to be placed underneath an empty gameObject node that contains the Interactable Factory script.
However, this does not work for items that are held/worn by NPCs - you cannot remove items held by NPCs and place them in the Interactable Factory and still have the NPCs animate with attached item correctly.
Describe the solution you'd like Requesting a way to possibly "tag" or add an additional interactable script that allows users to touch items held/worn by NPCs without having to separate items from NPC Attachment groups. If an NPC is wearing a top hat and is dancing, user should be able to click on top hat, and the artist can just attach the top hat into the hat attachment group of the NPC.
Additional context Case Uses: