Take any GLB file, compress it on https://optimizeglb.com/ and try to load it again in Rerun it will fails, but work fine on many web glb viewers.
Need to look into the details but this likely entails supporting KHR_draco_mesh_compression and likely webp & avif texture formats.
optimizeglb.com is based on https://gltf-transform.dev/
Upstream issue in the gltf rust library we're using right now:
Take any GLB file, compress it on https://optimizeglb.com/ and try to load it again in Rerun it will fails, but work fine on many web glb viewers.
Need to look into the details but this likely entails supporting
KHR_draco_mesh_compression
and likely webp & avif texture formats. optimizeglb.com is based on https://gltf-transform.dev/Upstream issue in the
gltf
rust library we're using right now: