Open Wumpf opened 1 month ago
An alternative is to find a robust solution to
linked the wrong issue above initially, meant to link exactly that. Fixed now. True, once we have a general solution for large point cloud rendering we can always reduce the depth point cloud problem to a point cloud problem!
Currently, we visualizer depth maps as point clouds, each point representing a sample on the depth image.
For 4k images (3840x2160) that's 8.4mio points which means we have to do a lot of vertex & (overlapping) fragment processing. This also quickly runs into point cloud overdraw issues:
Ways to address this:
Sticking with the rough renderer we have:
More radical:
Related to