After one has cleared the bonewaggon from the explosives one lands back in El Marrow in "The Cause" HQs.
The german version freezes as soon as Manny talks to Meche...regardless of any steps done before...one can even simply walk out doing nothing (Manny will turn around and start talking to Meche anyway)
The game freezes after Manny finished his lines (whereas the first line is spoken AND subtitled, the second line only subtitled and NOT spoken - which leads me to believe it could be a data error)
The data/files have been successfully ripped from the CD with LABCopy on Linux without any error messages.
No crash... Console output:
Debuglevel (from command line): 9
Output sample rate: 22050 Hz
Opening hashed: THEMERC
Opening hashed: THEMERC
File::open: opening 'logo.bmp' failed
File::open: opening 'cursor.bmp' failed
File::open: opening 'cursor_small.bmp' failed
File::open: opening 'checkbox.bmp' failed
File::open: opening 'checkbox_empty.bmp' failed
File::open: opening 'radiobutton.bmp' failed
File::open: opening 'radiobutton_empty.bmp' failed
File::open: opening 'logo_small.bmp' failed
File::open: opening 'search.bmp' failed
User picked target 'grim-win-de' (gameid 'grim')...
Looking for a plugin supporting this gameid... Grim Engine
Starting 'Grim Fandango'
Not a directory
Starting detection in dir 'Cache:residual-beta/Residual/grim/CREDITS.LAB'
grim.tab
'grim.tab': '464138caf47e580cbb237dee10674b16'
Size Mismatch. Skipping
Skipping game: grim ( Windows/German) (2)
Matched file: grim.tab
Found game: grim ( Windows/German) (3)
... new best match, removing all previous candidates
Skipping game: monkey4 ( Windows/German) (13)
Running Grim Fandango (Windows/German)
Opening hashed: VOX0000.LAB
Opening hashed: MOVIE01.LAB
Opening hashed: DATA002.LAB
Opening hashed: movie02.lab
Opening hashed: VOX0003.LAB
Opening hashed: YEAR1MUS.LAB
Opening hashed: vox0004.lab
Opening hashed: Data005.lab
Opening hashed: year2mus.lab
Opening hashed: vox0002.lab
Opening hashed: CREDITS.LAB
Opening hashed: MOVIE03.LAB
Opening hashed: YEAR0MUS.LAB
Opening hashed: movie04.lab
Opening hashed: YEAR3MUS.LAB
Opening hashed: VOX0001.LAB
Opening hashed: MOVIE00.LAB
Opening hashed: DATA001.LAB
Opening hashed: LOCAL.LAB
Opening hashed: year4mus.lab
Opening hashed: DATA000.LAB
Opening hashed: data004.lab
Opening hashed: DATA003.LAB
Opening hashed: GRIM.TAB
GrimEngine::savegameRestore() started.
Imuse::stopAllSounds()
Imuse::restoreState() started.
Opening hashed: year4mus.lab
Imuse::restoreState() finished.
GrimEngine::savegameRestore() finished.
Opening hashed: DATA001.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:cpuBeep2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:cpuBeep2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrr2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrl2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrl2.wav
Opening hashed: DATA000.LAB
Opening hashed: DATA001.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrr1.wav
Imuse::switchToNextRegion(): REGION 0: soundName:pigeon3.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrr1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:pigeon3.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrl2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarrl1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarrl1.wav
Imuse::switchToNextRegion(): REGION 2: soundName:1320 - New LSA HQ.IMC
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl1.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr2.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl2.wav
Opening hashed: DATA001.LAB
Imuse::startSfx(): SoundName typekey.wav, priority:127
Opening hashed: data004.lab
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:wings4.wav
Imuse::switchToNextRegion(): REGION 0: soundName:typekey.wav
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:typekey.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwl2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:wings4.wav
Opening hashed: DATA000.LAB
Imuse::switchToNextRegion(): REGION 0: soundName:fsmarwr2.wav
Imuse::switchToNextRegion(): end of tracks: soundName:fsmarwr2.wav
Opening hashed: data004.lab
Imuse::switchToNextRegion(): REGION 0: soundName:radio1.wav
Imuse::startVoice(): SoundName nqma031.wav, vol:127, pan:64
Opening hashed: vox0004.lab
Imuse::switchToNextRegion(): REGION 0: soundName:nqma031.wav
Imuse::switchToNextRegion(): end of tracks: soundName:nqma031.wav
Sound 'nqma031.wav' could not be found to get status, assume inactive.
Imuse::stopSound(): SoundName nqma031.wav
Imuse::startVoice(): SoundName nqma032.wav, vol:127, pan:64
Opening hashed: vox0004.lab
Imuse::switchToNextRegion(): REGION 0: soundName:nqma032.wav
Imuse::switchToNextRegion(): end of tracks: soundName:nqma032.wav
Sound 'nqma032.wav' could not be found to get status, assume inactive.
Sound 'nqma032.wav' could not be found to get status, assume inactive.
Imuse::stopSound(): SoundName nqma032.wav
Imuse::startVoice(): SoundName nqma033.wav, vol:127, pan:64
Opening hashed: vox0004.lab
Imuse::switchToNextRegion(): REGION 0: soundName:nqma033.wav
Imuse::switchToNextRegion(): end of tracks: soundName:radio1.wav
Imuse::switchToNextRegion(): end of tracks: soundName:nqma033.wav
Imuse::switchToNextRegion(): JUMP: soundName:1320 - New LSA HQ.IMC
Opening hashed: year4mus.lab
WARNING: SearchSet::add: archive 'Cache:residual-beta/Residual/extras/' already present!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: L1_SetGamma, implement opcode, level: 1!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height!
WARNING: Unable to find track 'cpuBeep2.wav' to change volume!
WARNING: L1_SetGamma, implement opcode, level: 0!
WARNING: Sound track 'nqma031.wav' could not be found to stop!
WARNING: Sound track 'nqma032.wav' could not be found to stop!
Residual 0.0.7git (Jul 8 2011 19:32:43) Features compiled in: Vorbis FLAC MP3 zLib
After one has cleared the bonewaggon from the explosives one lands back in El Marrow in "The Cause" HQs. The german version freezes as soon as Manny talks to Meche...regardless of any steps done before...one can even simply walk out doing nothing (Manny will turn around and start talking to Meche anyway)
The game freezes after Manny finished his lines (whereas the first line is spoken AND subtitled, the second line only subtitled and NOT spoken - which leads me to believe it could be a data error) The data/files have been successfully ripped from the CD with LABCopy on Linux without any error messages.
No crash... Console output: Debuglevel (from command line): 9 Output sample rate: 22050 Hz Opening hashed: THEMERC Opening hashed: THEMERC File::open: opening 'logo.bmp' failed File::open: opening 'cursor.bmp' failed File::open: opening 'cursor_small.bmp' failed File::open: opening 'checkbox.bmp' failed File::open: opening 'checkbox_empty.bmp' failed File::open: opening 'radiobutton.bmp' failed File::open: opening 'radiobutton_empty.bmp' failed File::open: opening 'logo_small.bmp' failed File::open: opening 'search.bmp' failed User picked target 'grim-win-de' (gameid 'grim')... Looking for a plugin supporting this gameid... Grim Engine Starting 'Grim Fandango' Not a directory Starting detection in dir 'Cache:residual-beta/Residual/grim/CREDITS.LAB'
WARNING: SearchSet::add: archive 'Cache:residual-beta/Residual/extras/' already present! WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height! WARNING: L1_SetGamma, implement opcode, level: 1! WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height! WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height! WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height! WARNING: Font treb13bs.laf, char 0xb8 exceeds font height by 1, increasing font height! WARNING: Unable to find track 'cpuBeep2.wav' to change volume! WARNING: L1_SetGamma, implement opcode, level: 0! WARNING: Sound track 'nqma031.wav' could not be found to stop! WARNING: Sound track 'nqma032.wav' could not be found to stop!
Grim Fandango (Deutsch/Windows)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Save Game (v17): http://uploading.com/files/fa8fea78/grim02.gsv/