I have imported an ambisonic wav file, used the soundfield prefab for the audio source and then added a resonance listener to the main camera object. If I tick spatialise for the source then the sound tracks fine but is no longer ambisonic. With spatialise not ticked it plays back as ambisonic but the audio stays the same as the view moves. Changing the rotation of the source seems to have no impact on the sound either.
I have imported an ambisonic wav file, used the soundfield prefab for the audio source and then added a resonance listener to the main camera object. If I tick spatialise for the source then the sound tracks fine but is no longer ambisonic. With spatialise not ticked it plays back as ambisonic but the audio stays the same as the view moves. Changing the rotation of the source seems to have no impact on the sound either.