I had been updating a GVR SDK project to use the newer SDK & along the way , I went through the steps to replace the GVR Audio with the Resonance audio SDK.
The audio works when running the app in the Unity editor.
There is no audio when running the project on an iOS device. I did not see any error messages in the debug output.
I am using the iOS 12 beta as I am also doing some other projects with AR Kit 2.
Can anyone verify if Resonance audio works with IOS 12?
Found using:
Google VR SDK version: Unity package 1.150, Cocoapod 1.140
Resonance Audio: 1.2.1
Unity version: 2018.2.0f2
Phone manufacturer, model, and O/S version:
Apple iPhone X, iOS 12 beta 4
Additional comments:
There is an obsolete API warning when doing creating an IOS build which will delete the GVR audio components. But if I do that the iOS project will not build because of linker errors.
I had been updating a GVR SDK project to use the newer SDK & along the way , I went through the steps to replace the GVR Audio with the Resonance audio SDK.
The audio works when running the app in the Unity editor.
There is no audio when running the project on an iOS device. I did not see any error messages in the debug output.
I am using the iOS 12 beta as I am also doing some other projects with AR Kit 2.
Can anyone verify if Resonance audio works with IOS 12?
Found using:
Additional comments:
There is an obsolete API warning when doing creating an IOS build which will delete the GVR audio components. But if I do that the iOS project will not build because of linker errors.