Room and Probe Reverbs can not be included in recorderTaggedSources, right?
wish it were!
and, besides, it would be great that room and probe reverb field could become an ambisonics audiosource in realtime - very useful for diffraction, reflections out of the corner and so on
and, for sure, so long awaited 3rd order streaming output from Unity! Probably, not to wait Unity's pipeline ready to 16ch - something like an "audio hook" could be the solution
Room and Probe Reverbs can not be included in recorderTaggedSources, right? wish it were!
and, besides, it would be great that room and probe reverb field could become an ambisonics audiosource in realtime - very useful for diffraction, reflections out of the corner and so on
and, for sure, so long awaited 3rd order streaming output from Unity! Probably, not to wait Unity's pipeline ready to 16ch - something like an "audio hook" could be the solution