Looking through the documentation for the Resonance Audio Unity SDK, no explicit reference is made to occlusion. The demo scenes also do not contain any explicit demonstration of how to use occlusion with Resonance in Unity.
Is this feature available?
I see the use of the AcousticMeshes MaterialMapping within the scripts, but it is not immediately obvious if this will "automatically" apply occlusion.
The sources also have an "enable occlusion" flag with an intensity slider. So this seems to imply that occlusion should work.
My question basically is:
Are meshes automatically used as occluders when a source is set to "enable occlusion"?
Do I need to programmatically associate meshes/materials with occlusion parameters?
Looking through the documentation for the Resonance Audio Unity SDK, no explicit reference is made to occlusion. The demo scenes also do not contain any explicit demonstration of how to use occlusion with Resonance in Unity.
Is this feature available? I see the use of the AcousticMeshes MaterialMapping within the scripts, but it is not immediately obvious if this will "automatically" apply occlusion.
The sources also have an "enable occlusion" flag with an intensity slider. So this seems to imply that occlusion should work.
My question basically is:
thank you