Open KeiNitta opened 5 years ago
Just to clarify: Safari on iOS 11.2.5 = Working Safari on iOS 12.0.1 = Not working Safari on OSX 10.13.6 = Not working
Do you see any error messages in the developer console?
@hoch Thank you for reply. In iOS 12.0.1 and OSX10.13.6, Hello world Demo show these message when push play button. There was nothing error message.
[Log] [Omnitone] Version 1.0.6 (running Safari 12.0.1 on Mac OS X) (@144.00ms) (resonance-audio.min.js, line 166) [Log] [Omnitone] Safari detected. Appliying polyfill... (@144.00ms) (resonance-audio.min.js, line 166) [Log] [Omnitone] FOARenderer: Initializing... (mode: ambisonic) (@280023.00ms) (resonance-audio.min.js, line 166) [Log] [Omnitone] BufferList: 2 AudioBuffers from Base64-encoded HRIRs loaded successfully. (@280231.00ms) (resonance-audio.min.js, line 166) [Log] [Omnitone] FOARenderer: HRIRs loaded successfully. Ready. (@280232.00ms) (resonance-audio.min.js, line 166)
I think this is related to CORS issue. I am seeing the same problem when I run Omnitone example: https://rawgit.com/GoogleChrome/omnitone/master/examples/foa-renderer.html
MediaElementAudioSource outputs zeroes due to CORS access restrictions for https://rawgit.com/GoogleChrome/omnitone/master/examples/resources/4ch_B_FuMaNorm_FuMaOrd_speech.wav
At least Chrome Canary (72.0.3599.0) produces this error, so I can track it from there.
I can confirm:
To summarize - this issue is definitely caused by CORS. But there might be more problems too.
Hi. I tried resonance Audio SDK for web in (iOS12.0.1/safari & OSX10.13.6/safari) . But it did't work at all. Official Web sample didn't play any sound in this environments.
In iOS11.2.5, it seems to work well. Would anyone tell me this reason?