I am experiencing an issue where Source Plugin objects within Wwise are not being processed at all by the Resonance Room Effects Mixer plugin.
I can confirm they [Source plugins] are being correctly spatialised by the Ambisonics Renderer, and that objects containing audio files are correctly sent to the Room effect plugin.
Is there a specific channel configuration required for handling source (generator) plugins? I've tried mono and stereo outputs though it didn't make a difference.
I did notice that, the reverb bus receives a small impulse (from the source plugin) as soon as the game begins, though aside from the resulting reverb tail the bus is silent afterwards.
Note: these are custom Wwise source plugins that I've created.
I solved this by updating the Wwise SDK I was building my custom source plugins against, previously it was 2017.1.0.6302, and building against Wwise SDK 2017.2.2.6553 seems to work as expected.
I am experiencing an issue where Source Plugin objects within Wwise are not being processed at all by the Resonance Room Effects Mixer plugin.
I can confirm they [Source plugins] are being correctly spatialised by the Ambisonics Renderer, and that objects containing audio files are correctly sent to the Room effect plugin.
Is there a specific channel configuration required for handling source (generator) plugins? I've tried mono and stereo outputs though it didn't make a difference.
I did notice that, the reverb bus receives a small impulse (from the source plugin) as soon as the game begins, though aside from the resulting reverb tail the bus is silent afterwards.
Note: these are custom Wwise source plugins that I've created.
Setup: