Open ethan-tqa opened 9 years ago
Scratch that, I found the d3d libs. But it looks like DX 11.1 and 11.2 are missing
At the moment I've only included libraries from version 8.1 of the Windows Kit. That said, if you want support for libraries provided by a different version or from a different SDK released by Microsoft, I'd be glad to setup crates with the lists of exports so they can be filled out.
According to Microsoft, the last standalone DirectX SDK was in 2010, and since then the DirectX libraries have always been bundled with with the Windows SDK. Considering I'm working off the latest Windows SDK, I can only assume that DX 11.1 and 11.2 do not have separate libraries but are rather extra functionality bundled into the existing libraries.
the header files for them are availabale in Kits 8.1 too
Some of DirectX has been added in https://github.com/retep998/winapi-rs/pull/59
Does the missing DX11 shader reflection stuff count as a part of this issue, or should I create a separate one?
I’m not familiar with these APIs, but winapi::um::d3d12
and winapi::um::d3d12shader
modules now exist.
Hello! I want to work with the new Ray tracing API but its very new so there are no bindings,
to work with the official RS5 DXR API, please update to the latest public release of Windows, the October 2018 update (builds 1809)
Any plans on updating this in the near feature?
We also would be very interested in getting the d3d12 binding updated to include the RS5 DXR additions
@repi I've just submitted PR https://github.com/retep998/winapi-rs/pull/812 which adds support for DXR, among other things
Awesome, good work!
Is there any plan to support DirectX API here?