Stage2 fusion will ingest a radar from another grid since I'm not checking grid origins just the x, y, valid for the current grid. So if a radar from another tile/grid is left running outputting to same folder it can get ingested which causes interesting artifacts. Didn't catch this before because we weren't moving grids around.
Stage2 fusion will ingest a radar from another grid since I'm not checking grid origins just the x, y, valid for the current grid. So if a radar from another tile/grid is left running outputting to same folder it can get ingested which causes interesting artifacts. Didn't catch this before because we weren't moving grids around.