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Pinebook Pro fails to launch any game #42

Open mattjb1222 opened 3 months ago

mattjb1222 commented 3 months ago

Description of problem No games launch, aside from Wolf3D (MSDOS).

Steps to reproduce the behavior: New installation of 1.1.1 - accepted License agreement, but Wi-Fi cannot be connected yet at this point. Connected Wi-Fi. Factory Reset Rcade via Support Menu. Accepted License agreement (this time Wi-Fi was connected as it seems wpa_supplicant.conf information persists past Factory Reset). Try to launch any game (specifically SNES: Mega Family Bros in the output below.

Environment (please complete the following information):

Additional context ` Jun 06 19:15:53 lvl3: UIModeController::logInput( Keyboard ):Key S[168], isMappedTo= b, , value=0 Jun 06 19:15:54 lvl3: UIModeController::logInput( Keyboard ):Key S[168], isMappedTo= b, , value=1 Jun 06 19:15:54 lvl2: req sound [detailed.launch] Jun 06 19:15:54 lvl2: (missing) Jun 06 19:15:55 lvl2: Attempting to launch game... Jun 06 19:15:55 lvl3: De-Initializing Input Manager Jun 06 19:15:55 lvl3: Initializing Input Manager Jun 06 19:15:55 lvl2: De-Initializing Audio Manager...

Jun 06 19:15:56 lvl3: De-Initializing Input Manager Jun 06 19:15:56 lvl3: De-initializing Windowing System Jun 06 19:15:57 lvl3: Scripting: killing thread with handle 7 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 1 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 2 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 3 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 4 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 5 Jun 06 19:15:57 lvl3: Killing textureloader thread with handle 6 Jun 06 19:15:57 lvl3: Running System Command: rm -f /tmp/*.resolution Jun 06 19:15:57 lvl3: Scripting: executing: /rcade/scripts/es_scripts/game-start/01-gaterestrictor.sh "/rcade/share/roms/snes/megafamilybros.smc" "megafamilybros" "MEGA FAMILY BROS" Jun 06 19:15:57 lvl3: ThreadFactory: Killing all threads Jun 06 19:15:57 lvl2: /rcade/scripts/launcher.py --system snes --emu lr-snes9x2005 --joytype "" --rom /rcade/share/roms/snes/megafamilybros.smc --p1 "[0,0,-1,0,120,0,DEFAULT,Keyboard]" Jun 06 19:15:57 lvl3: Running System Command: /rcade/scripts/launcher.py --system snes --emu lr-snes9x2005 --joytype "" --rom /rcade/share/roms/snes/megafamilybros.smc --p1 "[0,0,-1,0,120,0,DEFAULT,Keyboard]" Jun 06 19:15:57 lvl1: ...launch terminated with nonzero exit code 256! Jun 06 19:15:57 lvl2: Creating window... Jun 06 19:15:57 lvl3: Identified kernel 4.4, initializing full graphics stack Jun 06 19:15:57 lvl2: DRM_SETRES REQUESTING RESOLUTION: 1920x1080 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 1920x1080 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 1024x768 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 800x600 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 800x600 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 848x480 Jun 06 19:15:57 lvl3: drm_setres checking resolution: 640x480 Jun 06 19:15:57 lvl3: drm_setres chose resolution: 1920x1080 Jun 06 19:15:57 lvl3: Found encoder crtc Jun 06 19:15:57 lvl3: Using display 0xf7e7b0 with EGL version 1.4 Jun 06 19:15:57 lvl3: EGL Version 1.4 Midgard-"r18p0-01rel0" Jun 06 19:15:57 lvl3: EGL Vendor ARM Jun 06 19:15:57 lvl3: EGL Extensions EGL_KHR_partial_update EGL_KHR_image_pixmap EGL_EXT_image_dma_buf_import EGL_KHR_config_attribs EGL_KHR_image EGL_KHR_image_base EGL_KHR_fence_sync EGL_KHR_wait_sync EGL_KHR_gl_colorspace EGL_KHR_get_all_proc_addresses EGL_IMG_context_priority EGL_ARM_pixmap_multisample_discard EGL_ARM_implicit_external_sync EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_create_context EGL_KHR_surfaceless_context EGL_KHR_gl_texture_cubemap_image EGL_EXT_create_context_robustness Jun 06 19:15:57 lvl3: GL Extensions:GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth24 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_texture_npot GL_OES_vertex_half_float GL_OES_required_internalformat GL_OES_vertex_array_object GL_OES_mapbuffer GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap GL_OES_element_index_uint GL_EXT_shadow_samplers GL_OES_texture_compression_astc GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_debug GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query GL_EXT_blend_minmax GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_OES_texture_3D GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture GL_OES_surfaceless_context GL_OES_texture_stencil8 GL_EXT_shader_pixel_local_storage GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_ARM_mali_program_binary GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_texture_storage_multisample_2d_array GL_OES_shader_image_atomic GL_EXT_robustness GL_EXT_draw_buffers_indexed GL_OES_draw_buffers_indexed GL_EXT_texture_border_clamp GL_OES_texture_border_clamp GL_EXT_texture_cube_map_array GL_OES_texture_cube_map_array GL_OES_sample_variables GL_OES_sample_shading GL_OES_shader_multisample_interpolation GL_EXT_shader_io_blocks GL_OES_shader_io_blocks GL_EXT_tessellation_shader GL_OES_tessellation_shader GL_EXT_primitive_bounding_box GL_OES_primitive_bounding_box GL_EXT_geometry_shader GL_OES_geometry_shader GL_ANDROID_extension_pack_es31a GL_EXT_gpu_shader5 GL_OES_gpu_shader5 GL_EXT_texture_buffer GL_OES_texture_buffer GL_EXT_copy_image GL_OES_copy_image GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_EXT_YUV_target GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_KHR_robustness GL_KHR_robust_buffer_access_behavior GL_EXT_draw_elements_base_vertex GL_OES_draw_elements_base_vertex Jun 06 19:15:57 lvl3: Updating Screen Settings... Jun 06 19:15:57 lvl2: Created window successfully. Jun 06 19:15:57 lvl2: GL vendor: ARM Jun 06 19:15:57 lvl2: GL renderer: Mali-T860 Jun 06 19:15:57 lvl2: GL version: OpenGL ES 3.2 v1.r18p0-01rel0.63a7b6d760afbc2677d0891cc09832cf Jun 06 19:15:57 lvl2: Checking available OpenGL extensions... Jun 06 19:15:57 lvl2: ARB_texture_non_power_of_two: MISSING Jun 06 19:15:57 lvl3: VSync with ReTrace Successfully Enabled Jun 06 19:15:57 lvl3: Initializing Input Manager Jun 06 19:15:58 lvl2: Clearing invalid controller Keyboard for Player 1 Jun 06 19:15:58 lvl3: Starting textureloader thread #1 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 1(3822047552) Jun 06 19:15:58 lvl3: Starting textureloader thread #2 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 2(3813654848) Jun 06 19:15:58 lvl3: Starting textureloader thread #3 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 3(3805262144) Jun 06 19:15:58 lvl3: Starting textureloader thread #4 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 4(3796869440) Jun 06 19:15:58 lvl3: Starting textureloader thread #5 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 5(3788476736) Jun 06 19:15:58 lvl3: Starting textureloader thread #6 Jun 06 19:15:58 lvl3: ThreadFactory: Successfully Created New Thread 6(3780084032) Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: :/ES-splash.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: :/scroll_gradient.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: :/frame.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: :/button.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: :/button.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/bg_with_shadow.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/steelcarousel.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/bg.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/gamelist.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/box.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/roms/mrboom/downloaded_images/mrboom-image.png Jun 06 19:15:58 lvl3: TextureData: Loading texture from file: /rcade/share/roms/snes/downloaded_images/megafam.jpg Jun 06 19:15:58 lvl3: Running RCade Command: /rcade/scripts/rcade-commands.sh audiocards Jun 06 19:15:58 lvl2: AudioOut: (0:0) es8316-spk-soun - es8316-spk-sound - ff890000.i2s-ES8316 HiFi ES8316 HiFi-0 Jun 06 19:15:58 lvl2: Initializing card hw:0 on device Master Jun 06 19:15:58 lvl3: VolumeControl::init() - Opened ALSA mixer Jun 06 19:15:58 lvl3: VolumeControl::init() - Attached to default card Jun 06 19:15:58 lvl3: VolumeControl::init() - Registered simple element class Jun 06 19:15:58 lvl3: VolumeControl::init() - Loaded mixer elements Jun 06 19:15:58 lvl3: VolumeControl::init() - Mixer initialized Jun 06 19:15:58 lvl2: System Volume Changed to 76 Jun 06 19:15:58 lvl2: Initializing Audio Manager...

Jun 06 19:15:59 lvl2: Audio Manager Initialized

Jun 06 19:15:59 lvl3: Loading Track /rcade/resources/systems/bgmusic/RCadeBGMusic.mp3 Jun 06 19:16:00 lvl2: Resuming Music at 292.708

Jun 06 19:16:00 lvl3: ThreadFactory: Successfully Created New Thread 7(3730104640) Jun 06 19:16:00 lvl3: Running System Command: /rcade/scripts/rcade-commands.sh cleantemp Jun 06 19:16:00 lvl3: ViewController::reloadGameListView Jun 06 19:16:00 lvl3: ViewController::getGameListView: snes Jun 06 19:16:00 lvl3: Restoring previous gamelist selection Jun 06 19:16:00 lvl3: Scripting: executing: /rcade/scripts/es_scripts/game-selected/01-bitlcd.sh "snes" "/rcade/share/roms/snes/megafamilybros.smc" "MEGA FAMILY BROS" Jun 06 19:16:00 lvl3: Scripting: executing: /rcade/scripts/es_scripts/game-selected/02-pixelweb.sh "snes" "/rcade/share/roms/snes/megafamilybros.smc" "MEGA FAMILY BROS" Jun 06 19:16:00 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/top.png Jun 06 19:16:00 lvl3: TextureData: Loading texture from file: /rcade/share/.emulationstation/themes/rcade/assets/bottom.png Jun 06 19:16:00 lvl3: TextureData: Loading texture from file: :/button.png Jun 06 19:16:00 lvl3: TextureData: Loading texture from file: :/button_filled.png Jun 06 19:16:00 lvl3: TextureData: Loading texture from file: :/button_filled.png `

retro-center commented 2 days ago

Please update to the latest release v2.0.3 as a massive amount of things have been fixed and let me know if the issue persists. If it does - please enable debug logging in the support menu and attach the generated support archive.