Closed mac-a-r0ni closed 4 years ago
@jloco can you try this one?
https://github.com/retro-esp32/RetroESP32/blob/Software/Firmware/Releases/odroid-go/Retro%20ESP32.fw
I just tested GBC and Atari 2600, seems to be fine.
If it's still happening, can you run make monitor
on that port and dump me the logs
thanks you
It still does the crash. I noticed that smaller filesized roms will exit, but large ones do the crash. (pokemon silver, gold, dragon warrior 3). 2600 games will not load at all for me. Is there a guide on how to get the logs? If I run make, it's just going to tell me it can't find a monitor makefile. I'm on OSX, but can use Windows to get logs if needed.
@jloco
Okay. Here's 2 things you can do
OS X Instructions
Assumption: You have git
command line installed
You can check by running git --version
in your terminal
If nothing, install git
client
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
brew install git
Get a coffee and sit back
cd ~/Desktop git clone -b Software --single-branch git@github.com:retro-esp32/RetroESP32.git --recursive cd RetroESP32 git submodule update --init --recursive git submodule foreach git pull origin master chmod -R 777 Scripts cd Scripts ./branches ./replace source helpers/paths
Update the root firmware
cd ~/Desktop/RetroESP32/Odroid/odroid-go-firmware
make menuconfig
In the config window, navigate to Serial flasher config
Select the Default Serial Port
Enter /dev/cu.SLAB_USBtoUART
Exit the config window and save
make -j8
The above will dump you a command that looks like this (DON'T COPY THIS ONE), copy the command it give you
python ~/Desktop/RetroESP32/Tools/esp-idf/components/esptool_py/esptool/esptool.py --chip esp32 --port /dev/ttyUSB0 --baud 921600 --before default_reset --after hard_reset write_flash -z --flash_mode dio --flash_freq 80m --flash_size detect 0xd000 ~/Desktop/RetroESP32/Odroid/odroid-go-firmware/build/ota_data_initial.bin 0x1000 ~/Desktop/RetroESP32/Odroid/odroid-go-firmware/build/bootloader/bootloader.bin 0xf000 ~/Desktop/RetroESP32/Odroid/odroid-go-firmware/build/phy_init_data.bin 0x10000 ~/Desktop/RetroESP32/Odroid/odroid-go-firmware/build/odroid-go-firmware.bin 0x8000 ~/Desktop/RetroESP32/Odroid/odroid-go-firmware/build/partitions.bin
Sit back, your Odroid will now be flashed with new root firmware
Reflash the Retro ESP32 firmware from the selection menu
For future reference, the brew git client will not download any data because of authentication errors. Using the official Mac github client I was able to pull the branches and through much labor, get it to build the RetroESP32 firmware on my box. The odroid-go-firmware, however, keeps deleting the makefiles and becomes unable to be built. Each script clears my terminal after use so I can't check the errors along the way either. The go already has the 20081001 revision firmware on it, so I'll assume that isn't the issue. I did, however, flash the RetroESP32 firmware I was able to build and it acts the same.
Are there changes in the latest git being the reason you wanted me to build it? As it's easily flashable without all the trouble of setting up a dev environment to make it first. go-play or any other firmwares do not exhibit this behavior either. I'll keep chugging at this, but using git on osx is a nightmare so far. ;)
I tested, and it seems some Pokemon Games exhibit this behavior (might be memory) If you are locked in a game, you can hold menu for 5 seconds to escape
As per the console clearing, you can always scroll up
Have you checked this instructions? https://github.com/retro-esp32/RetroESP32/tree/Software#ota
Lastly, if all else fails, try to run ./installer
from scripts folder
Okay, heres the next trial for you
Take the attached zip file and unzip in /Firmware/Bins in the repo directory bins.zip
Run ./ota
Answer N
to all questions
After flashing it still acts the same. It does exit to menu on those gbc games if I hold the menu button like you said previously, so that is useful. Still 2600 games won't launch. I know the sd is fat32 but could there be permissions issues with those files? (i'm off to work for the next several hours so I won't be able to respond)
I’m also having this problem on the volume GUI update on OdroidGo. When connected over serial, getting stuck while trying to exit a GBC game gives me this output:
abort() was called at PC 0x400e5b49 on core 0
Backtrace: 0x4008f4ef:0x3ffc3ad0 0x4008f7bd:0x3ffc3af0 0x400e5b49:0x3ffc3b10 0x0
Entering gdb stub now.
$T0b#e6
Please refer to latest release also resolving #34
I made sure to update to the latest releases, and the issue remains. I went through all 50 of the Gameboy Color games I have on my OdroidGo. Of those games, the following freeze the system when you press the menu button:
Dragon warrior III Dragon Warrior Monsters 2 (Patched version with all monsters) Gameboy Wars 2 (Translated to English) Harvest Moon 2 Legend of Zelda Link’s Awakening Rexux (Hack of LA DX) Mario Tennis Pokémon Perfect Crystal (Hack of crystal) Pokémon Prism Debug 0.94.0235 Pokémon Puzzle Challenge Pokémon Yellow (Patched with Gen 2 sprites) Pokémon Brown Pokémon Trading Card Game Pokémon Trading Card Game 2 (Translated to English) Survival Kids Wario Land 2 Wario Land 3
Thanks for the list. Check Latest Release
Tested Roms
Any gbc game I load to play when exiting to menu never exits and the loading light stays on, have to power down go and re-flash the fw to get out of the game.