retrofax / garglk

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No support for OSX HiDPI Retina Display #192

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
If you run Gargoyle on a HiDPI Retina Display MacBook Pro, the text is not 
rendered sharply.

The new MBP is expensive, so there's a way to test HiDPI modes on a regular 
screen by enabling it via Xcode. 
https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Concept
ual/HighResolutionOSX/Testing/Testing.html#//apple_ref/doc/uid/TP40012302-CH6-SW
1

I've attached a screenshot.

Original issue reported on code.google.com by dan.fabu...@redfin.com on 4 Aug 2012 at 5:45

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GoogleCodeExporter commented 8 years ago
It looks like HiDPI support for SDL is an area of active research. 
http://forums.libsdl.org/viewtopic.php?t=8326

Original comment by DanFabul...@gmail.com on 4 Aug 2012 at 6:57

GoogleCodeExporter commented 8 years ago

Original comment by bcressey@gmail.com on 3 Sep 2012 at 1:34

GoogleCodeExporter commented 8 years ago
For what it's worth, I changed a few lines in launchmac.m to add high 
resolution support for retina displays.  This is just proof-of-concept only; I 
didn't do much testing.  When the window is maximized on an iMac 5K display, 
the rendering is unfortunately so slow that it can't keep up with my typing.  
So practical use of high-resolution textures in Gargoyle may require some 
rendering optimizations.

Original comment by simmons...@gmail.com on 5 Jan 2015 at 8:36

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