Open GoogleCodeExporter opened 8 years ago
If you play the recording and UNDO twice (the first UNDO undoes the RECORD OFF,
for whatever reason), you can see where it has run out of memory (of course, it
does the same thing if you play through the game manually).
Original comment by jonny.sh...@gmail.com
on 30 Dec 2012 at 10:53
Attachments:
Perfect, thanks for the test case!
Original comment by bcressey@gmail.com
on 30 Dec 2012 at 10:57
The two-UNDO thing was bothering me so I tracked down the problem with that
(Hugo wasn't properly understanding "RECORD OFF" as a non-turn-taking xverb)
and came up with a fix for it. Anyhow, here's a version of the game that
doesn't do that.
Original comment by jonny.sh...@gmail.com
on 3 Jan 2013 at 10:21
Attachments:
Recently, I found the bad game code that was eating up UNDO memory (it
eventually started affecting the regular Hugo terps' behavior, too). Now that
it's fixed, the current version of the above game has a more lenient number of
available UNDO slots at that particular point. This issue can be closed.
Original comment by jonny.sh...@gmail.com
on 28 Mar 2013 at 5:05
Original issue reported on code.google.com by
bcressey@gmail.com
on 30 Dec 2012 at 10:17