The joystick input code was supposed to replicate the behavior from RetroHub for developers to test joystick input outside of it. However, this code on v0.2.0 now relies on custom patches in Godot to work properly, and this was interfering with input on theme development, so it's better to remove altogether.
Godot also now likes to format JSON files with newlines, so this change was applied as well.
The joystick input code was supposed to replicate the behavior from RetroHub for developers to test joystick input outside of it. However, this code on v0.2.0 now relies on custom patches in Godot to work properly, and this was interfering with input on theme development, so it's better to remove altogether.
Godot also now likes to format JSON files with newlines, so this change was applied as well.