Due to using a custom Godot version, and not being rich to throw money at Apple (not that I'd want to anyway), the app cannot be notarized and will always be a pain point for users. However, the current releases are not working, so hopefully code signing should fix this.
Due to using a custom Godot version, and not being rich to throw money at Apple (not that I'd want to anyway), the app cannot be notarized and will always be a pain point for users. However, the current releases are not working, so hopefully code signing should fix this.