RetroHub is freezing when loading very large (>100GB likely) libraries. The issue seems to be connected to the message queue buffer being too small:
https://github.com/godotengine/godot/pull/65740 should fix this properly if it can get backported, otherwise raising the default value can mitigate this.
RetroHub is freezing when loading very large (>100GB likely) libraries. The issue seems to be connected to the message queue buffer being too small:
https://github.com/godotengine/godot/pull/65740 should fix this properly if it can get backported, otherwise raising the default value can mitigate this.