The texture corruption issue still happens when switching systems very quickly on the default theme, resulting in a lot of cancel requests. Seems like the same resource pointer would be used, corrupting elements of RetroHub's UI. Setting the threaded model of the render server seems to fix this.
The texture corruption issue still happens when switching systems very quickly on the default theme, resulting in a lot of cancel requests. Seems like the same resource pointer would be used, corrupting elements of RetroHub's UI. Setting the threaded model of the render server seems to fix this.