"Fix" is not the best term, since this looks like (another) engine bug, where the shader parameters are not being passed to the shader, thus defaulting to it's values. Hardcoding these in the shader solves the issue for now.
Closes #245
EDIT: Also update Windows CI due to azure repos being unreliable.
"Fix" is not the best term, since this looks like (another) engine bug, where the shader parameters are not being passed to the shader, thus defaulting to it's values. Hardcoding these in the shader solves the issue for now.
Closes #245
EDIT: Also update Windows CI due to azure repos being unreliable.