Closed rsubtil closed 5 months ago
For the upcoming RetroAchievements integration, game file hashing is highly specific to different systems. In order to reduce work, the best way is to port the official implementation of such algorithms to a GDExtension.
While closed by #345, this was properly implemented with https://github.com/retrohub-org/godot-rcheevos-rhash
For the upcoming RetroAchievements integration, game file hashing is highly specific to different systems. In order to reduce work, the best way is to port the official implementation of such algorithms to a GDExtension.