Closed retrooper closed 2 years ago
UserLoginEvent works just the same. Instead of just giving you the player object, you are handed the User object too. This contains a valid client version, profile (user & uuid) and address.
Done by https://github.com/retrooper/packetevents/commit/9463a07e9db1b0481ee0656f92b15076993f0c30
UserLoginEvent works just the same. Instead of just giving you the player object, you are handed the User object too. This contains a valid client version, profile (user & uuid) and address.