Open fpibbs opened 3 years ago
Probably looking at the code from the client can help put something together. I assume those engines have features to deal with octrees, frustum culling, HTTP and so on. Here's an overview of the files from the client:
The crucial part is the decoding of the meshes. Everything else depends on how exhaustive and optimized it should be.
The idea is to stream earth data into game engines. As a background for deeper analysis or whatever useful. I mind if anyone has tried to start the process.