retsu8 / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Sudden input error from Wii Classic Controller Pro #616

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 ~ Operating System: Mac OSX Mavericks 10.9.2
 ~ 64 Bit processor (duh)
 ~ Mupen64Plus version: Mupen64plus 2.0 (latest)
 ~ Plugins used: Tested with both Glide and Rice versions which come in the Mac bundle

For visual artifacts, give:
 ~ N/A
 ~ N/A

Describe the problem:
 Currently playing Zelda no Densetsu: Mujura no Kamen. I have run into a trouble with feedback from my controller.
 My Wii Classic Controller Pro is mapped correctly (I have played through approximately 3/4 of the game with no issues). Suddenly, after finishing a dialogue in Ikana canyon (composer brother Sharp after lifting his curse), Mupen64plus behaves as though it is constantly receiving input from the joystick causing Link to walk forward in game. I am using Wjoy 0.7.1 Wiimote driver for Mac OSX.
 I have tried the following methods to fix the problem to no avail:
    1. Restart Mupen64plus
    2. Restart Wjoy
    3. Restart Terminal
    4. Un-pair Wiimote via Bluetooth system preferences, then re-pair
    5. Restart computer

None of the above attempts have worked, I checked to see if it was dependent on 
that particular save-state, the problem occurs now even for new games. For the 
time being I'm a little stumped. I will keep fiddling with it to try and find a 
fix, but in the meantime, if anyone has some experience fixing this issue I'm 
all ears.

Original issue reported on code.google.com by bksugiy...@gmail.com on 27 May 2014 at 7:32

GoogleCodeExporter commented 9 years ago
[UPDATE]
So this is pretty odd...

I installed a second copy of Mupen64plus in a separate folder and started up 
the same rom file: This fixed the problem temporarily (new game no longer has 
the issue described above)! I then loaded up my save state and the problem 
immediately came back!

I find this interesting because it seems that something about that particular 
sequence in the game breaks whatever Mupen64plus uses to communicate with the 
Bluetooth controller drivers!

I'll work my way back to that point in the game and make a save BEFORE that 
cutscene, and then I'll go through the cutscene with the rice video plugin to 
see if the same thing occurs, I'll also try it without a controller to see if 
the same thing occurs. So there should be an update a little later, or tomorrow 
depending on how fast I can do this hahahahaha.

Original comment by bksugiy...@gmail.com on 27 May 2014 at 8:20

GoogleCodeExporter commented 9 years ago
[UPDATE 2]
This is going to take longer than I thought, it's looking like this MIGHT 
actually be due to some damage in the electrical contacts within the Wiimote 
itself (despite it being brand new -_-), I need to run to the hardware store to 
pick up a triwing driver so I can take apart the Wiimote and clean it with 
rubbing alcohol.

Original comment by bksugiy...@gmail.com on 27 May 2014 at 8:50

GoogleCodeExporter commented 9 years ago
After further testing, it has become apparent that this is indeed a hardware 
issue, not a software issue. 

Fixed

Original comment by bksugiy...@gmail.com on 27 May 2014 at 9:25