Closed iplayfast closed 5 years ago
This appears to be a PR to the attachments
branch, which was abandoned, as attachments was deferred to https://github.com/revarbat/BOSL2/
The proposed addition of circle()
to the union is also incorrect for partial gears where teeth_to_hide
is not 0.
Adding a circle to gears union cleans up rendering problems by simplifying the structure. (at line 241 just add "circle(r);")
git diff diff --git a/involute_gears.scad b/involute_gears.scad index ff32f04..0ba8d14 100644 --- a/involute_gears.scad +++ b/involute_gears.scad @@ -238,6 +238,7 @@ module gear2d( ]); } }