revarbat / BOSL

The Belfry OpenScad Library - A library of tools, shapes, and helpers to make OpenScad easier to use.
https://github.com/revarbat/BOSL/wiki
BSD 2-Clause "Simplified" License
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[BUG] Cuboid fillet is not applied evenly on all edges. #67

Closed owo closed 4 years ago

owo commented 4 years ago

Describe the bug Cuboid fillets along the side edges are different in size and in number of segments than those of the top and bottom edge rings. This issue occurs in both preview and render views.

Note: I have only been using OpenSCAD for about a day, so I really don't know if this issue is a bug or a feature. However, I am coming from using Belnder and its bevel tools which do not have this issue.

Code To Reproduce Bug

The following code generates two cubes using the cuboid function. The first is a a large yellow cube with a fillet and the second is a smaller purple cube with no fillet for reference. Both cubes are centered on the y and z axes.

use <BOSL/shapes.scad>

color("yellow") cuboid([20, 20, 20], fillet=3);
color("purple") translate([15, 0, 0]) cuboid([10, 10, 10]);

Expected behavior I would expect the fillet be consistent on all edges in terms of size and number of segments.

Screenshots Below are two screenshots of the output of the code above.

This first one illustrates how the fillet size on the top and bottom edge loops is smaller than those on the side edges. It's clear that there's a significant size difference between the left and right margins, and the top and bottom ones.

Screenshot 2020-06-22 20 33 10

The second one illustrates how the number of segments on the side edges (3) is different than those on the top and bottom edge loops (2).

Screenshot 2020-06-22 20 43 20

Below is a screenshot of applying a bevel modifier to Blender's default cube for reference. While in Blender you can specify both the size (offset) and number of segments, the bevel is applied consistently along all edges.

Screenshot 2020-06-22 21 13 25

Additional context

revarbat commented 4 years ago

The relevant code that is generating this is more or less:

minkowski() {
    cube(isize, center=true);
    sphere(r=fillet, $fn=quantup(segs(fillet),4));
}

So, as best as I can tell, the shape of the sphere is at fault.

revarbat commented 4 years ago

This is fairly annoying to fix in BOSL1. It's relatively easy to fix in BOSL2, at least, so I did.

owo commented 4 years ago

Thank you for looking into this. I'll give BOSL2 a try.

revarbat commented 4 years ago

I thought of a simpler solution for BOSL1. It won't make corners quite as pretty as Blender, but edges should be consistent now. Fixed in 0faa92137c64cc01c7f8abe34598ab0e47b70435